refactoring and fixing bug.
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@@ -0,0 +1,53 @@
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package main
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import "sync"
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// returns all the element x that are in c1 and c2. can retuns many time
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// the same x.
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func intersection(c1, c2 <-chan uint64) <-chan uint64 {
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var wg sync.WaitGroup
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out := make(chan uint64)
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mc1, mc2 := make(map[uint64]bool), make(map[uint64]bool)
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filter := func(c <-chan uint64, mapToAdd, mapToVerify map[uint64]bool) {
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for n := range c {
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mapToAdd[n] = true
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if _, ok := mapToVerify[n]; ok {
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out <- n
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}
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}
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wg.Done()
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}
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wg.Add(2)
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go filter(c1, mc1, mc2)
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go filter(c2, mc2, mc1)
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go func() {
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wg.Wait()
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close(out)
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}()
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return out
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}
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// remove all duplicates in inputC
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func uniq(inputC <-chan uint64) <-chan uint64 {
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m := make(map[uint64]bool)
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c := make(chan uint64)
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go func() {
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for n := range inputC {
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if _, ok := m[n]; !ok {
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m[n] = true
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c <- n
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}
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}
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close(c)
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}()
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return c
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}
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// returns the intersection of a and b without repetitions
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func Intersection(a, b <-chan uint64) <-chan uint64 {
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return uniq(intersection(a, b))
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}
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