added Algorithms/SierpinskiTriangle.cs

This commit is contained in:
didier amyot committed 2023-08-28 09:30:26 -04:00
1 parent 6acd8c8ff1
commit a832521bda
7 files changed
+137 -4

No files matched your search

+12 -1
View File
@@ -1,6 +1,6 @@
namespace Algorithms;
using System;
class Point
public class Point
{
private double x;
private double y;
@@ -26,6 +26,13 @@ class Point
return Math.Sqrt(X() * X() + Y() * Y());
}
public double Distance(Point other)
{
double xDiff = X() - other.X();
double yDiff = Y() - other.Y();
return Math.Sqrt(xDiff * xDiff + yDiff*yDiff);
}
public Point MidPointOf(Point other)
{
double midX = (X() + other.X()) / 2;
@@ -33,4 +40,8 @@ class Point
return new Point(midX, midY);
}
public override string ToString(){
return "{\"x\": " + this.x + ", \"y\": " + this.y + "}";
}
}
+22
View File
@@ -0,0 +1,22 @@
namespace Algorithms;
public class SierpinskiTriangle{
private readonly Random random;
public SierpinskiTriangle(Random random){
this.random = random;
}
public List<Point> GenerateRandomPath(Point point, int length){
List<Point> path = new List<Point>();
Triangle triangle = Triangle.Equilateral(10);
for(int i = 0; i < length; i++){
path.Add(point);
point = point.MidPointOf(triangle.RandomSummit(random));
}
return path;
}
}
+20 -2
View File
@@ -1,5 +1,5 @@
namespace Algorithms;
internal class Triangle
public class Triangle
{
@@ -7,7 +7,25 @@ internal class Triangle
private Point sommet2;
private Point sommet3;
public Point Vertex1 { get {return sommet1;}}
public Point Vertex2 { get {return sommet2;}}
public Point Vertex3 { get {return sommet3;}}
public Point GetVertexById(int id){
if(id == 0){
return Vertex1;
}
if(id == 1){
return Vertex2;
}
return Vertex3;
}
public Point RandomSummit(Random random){
int id = random.Next(3);
return GetVertexById(id);
}
public Triangle(Point sommet1,Point sommet2,Point sommet3)
{